Diamond Cascade: Aimlessly Wandering In The Dark

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Hammer 9: Through many perils fought Diamond Cascade and his noble companions, for the Underdark is a vile and wicked place where only the foulest of creatures dwell, those that cannot bear the light above, or have been driven to this place for there is no place above that will abide them. Through all these our valiant heroes fought, for no foe stood taller than they, and no danger could overwhelm their brave hearts and noble purpose…

Blah-blah, blah-blah blah-blah. There are a few reasons why not much of this is going to make it into the epic tales of Diamond Cascade and his heroic deeds. At least there’s a reason why there won’t be any detail. Can you guess? It’s because it’s all pissing dark down here. Have you tried wandering around an endless bunch of caves with nothing but a few lanterns? Can I see anything? No. Mostly what I see it rock, a few feet from my face. Don’t mind small cramped spaces, but this is like living in a coffin. Then there’s the constant tripping over stuff I don’t notice, banging my head, bashing my elbow. Yes, I got some light armour on which probably saves me from a concussion every few hours, but by the end of the first day I’m black and blue from bruises and quivering. I want out, back out. I want out bad. It’s fine for the mad dwarf and The Gnome, who can see in the dark and are used to living in holes in the ground. As for the rest of us, though… I’m surprised Wolfgirl hasn’t gone completely mad.

And then there’s the critters who live down here. The first lot we run into are a gang of dark dwarves trying to bring down a huge bear. Don’t know why. Don’t know what the bear is doing down here either. Looking for a place to hibernate? Largely we stand around and watch while the bear makes a mess of the dwarves (yes, it’s a seriously big bear). When it’s done. Wolfgirl makes friends with it and fixes it up. From that point on, half the time what I can see ahead of me is bear butt. Woo-hoo.

Then there was the half-cat half-octopus thing that seemed to shift about. In the dark. Which we could barely see in the first place. I don’t think half of us even had a clue there was something there, just lots of screaming. I saw a shadow or a flicker of movement and swung a sword at it. Not sure I hit anything at all. In the end, the bear sat on it, which made a right mess. Displacer Beast, I think. Heard of those back in North Horn Ridge. We take its skin. Which stinks and probably lures out every scavenger down here. At some point I think we ran into a couple of goblins, but the psychotic dwarf had them smeared across the stones before I even knew they were there.

About the only place where I can actually see my hand in front of my face without having seizures from all the lights bobbing about the place is some cavern full of glowing crystals. The dwarf gets all twitchy about moving on and not picking anything up, which is a red rag to a bull if ever I saw one, and anyway, it’s light enough I can see for once, so I hang around. True, there are piles of skeletons about the place, so maybe he had a point. Anyway, there are all these glowing crystals and some of them are broken, and so I figure, whatever lives here, it probably doesn’t care too much about the broken stuff, so I pick one up and mend it, figuring I might walk off with it, and that a glowing crystal might be a handy thing to have in a place that’s pitch black. Certainly doesn’t make my eyes sting as much as one of the lovely smoke-machines we call torches (and I think we might be running out by now). The next thing you know there’s this monstrous crystal creature rising up out of the earth and we’re all pissing our pants. Apparently I did a good thing, though, since it doesn’t smash us into pieces, so as soon as I recover my wits, I ramble on at it about our noble quest to save the underdark from crystal-smashing despoilers. It might have bought this, it might not, but it doesn’t seem to mind me helping myself to a rather nice-looking silver comb. It has some protracted conversation with The Gnome. Surprisingly, the result isn’t a dead gnome.

NEXT WEEK: LUCKY FISHING MAGIC GAME

Diamond Cascade: Oh No, Not You Again (aka Ambush!)

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Hammer 9: Slipping in secret into the baleful dominion of EVIL that is the Underdark, Diamond Cascade had thought to enter unnoticed; but no, for he and his less stealthy companions had been FOLLOWED, and by none other than the evil servitors of the dark dwarf Durmijeron! Yes indeed, the servitors that Diamond Cascade and his companions had already once put to the swords! Against the swift senses of Diamond Cascade’s friends, however, these two creatures of wickedness could not long keep themselves concealed and were soon exposed. A mighty duel of swords and arrows and sorcery ensued, but Diamond Cascade and his companions were soon victorious. The foul troglodyte’s attempts to escape were quickly thwarted by Diamond Cascade’s mighty sorcery. Begging and drooling, the pathetic wretch offered Diamond Cascade wealth and power. He spokes of Axolim, the great green dragon whom they serve, who has brought them back from the dead and who grants his servitors tokens and favours to aid them in spreading their wickedness. Unrepentant, the monster left Diamond Cascade with little choice but to kill him for a second time.

So we go down some rickety starircase at the back of some cave that the mad axe-talking dwarf reckons is some sort of emergency exit. Presumably in case of fire or something. He claims to have a map and to know where he’s going, but he hasn’t a clue about the map and keeps contradicting his own directions. And yet we follow him. Why? WHYYYYY??? I suppose there’s some sort of underlying certain belief that he’s a dwarf in some tunnels and so he must know where he’s going. So we’re arguing about all this when Shifty hears something following us and slips back to investigate and yes, there they are, the two tits from the ruined tower north of Neverrest. Yes, the ones we killed once already, Troggy and Dogboy. There’s arrows and magic missiles between me and the halfgit and Troggy and Stalker and The Gnome have at Dogboy and his warg. Doesn’t take too long to bring them down. Troggy tries to hide, but here’s a clue for you thief-types: Trying to hide from a wizard (or in fact anyone who can do any magic whatsoever) who’s looking for you? DON’T CARRY MAGIC ITEMS! One Detect Magic cantrip later and he’s wriggling at the end of my sword-point and his magic scarab-pendant is in my pocket.

And yes, these offers of gold and gems and magic and territory if we were to join up with ‘the greens’ were all very tempting. Two slight little problems I have with this: Firstly, I think this whole malarkey about an eternal war between a pair of dragons is a pile of tosh (although that doesn’t meant here’s a bunch of people loaded with gold and gems and magic and stuff who are pretending to be a pair of evil dragon overlords). Secondly, if it isn’t, I can’t help thinking that butchering a baby green dragon and slicing it up for its saleable body parts might count against us. Anyway, apparently this pair of idiots have been tracking us ever since we killed them the last time to find out what side we’re on. It gives me some pleasure to think they might have had to suffer gnomish pranks and pixies too, and then Shifty, reading my mind, sticks a knife into Troggy. From the dead he came, and back he goes. If he want’s to tell his green scaly master whose side we’re on, good luck to him. I imagine he leaves as confused as he arrived. Do we know what side we’re on? Do we even know there are sides? Did we have to choose? We’re all on our own side – what’s the chances we’d even all pick the same one? Well, great green dragon, if you’re listening, I’m on the side of limitless wealth and power, of endless wine, women and song.

One thing: He seems to recognise Stalker. Calls him Boduku, who was apparently supposed to let the ‘greens’ into the dwarven stronghold of Dwarf Mountain (OK, OK, it has a proper dwarfish name that I can’t remember and couldn’t pronounce anyway). All this, of course, would have happened before Stalker lost his memory. Now this is probably all desperate bullshit in an attempt to sow bickering and discord among us (which just goes to show that he hasn’t been following all that closely to he’d know there was little more he could have done in that regard). But still, it does have an annoying ring of possibility to it.

Before we can question him any more, Shifty stabs him. I’m glad. It’s all very well having Stalker’s dubious past trotted out for all the rest of us to laugh at, but he’s not the only one with a history he’d rather keep to himself. Don’t trust Shifty, but boy is he useful to have around when you secretly want someone stabbed and can’t quite bring yourself to do it.

NEXT WEEK: AIMLESS WANDERINGS IN THE DARK

Diamond Cascade: Going Underground

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Hammer 8: Foul and vile as the enemy were, the army on the surface was not the true peril facing the noble race of gnomes. No, ’twas the vile legions of DARK DWARVES and BLACK ELVES, their souls twisted by evil, servants of DARK GODS and FIENDS and FOUL BLACK SORCERERS, every one of them twisted by the black magic that leaks from the lower planes of wickedness into that wicked place, the UNDERDARK! Finally Diamond Cascade and his brave champions of honour and good reached the edge of the MOUNTAINS OF EVIL and the forbidding caves that marked the entrances into the foul under-realms. Without pause for thought, sworn to save the kingdom of the gnomes from falling under the sway of evil, Diamond Cascade and his friends set forth into the darkness, into the heart of evil itself, set upon bringing death to the leaders of this ARMY OF DARKNESS. And thus began the first of Diamond Cascade’s Great Adventures

Yes, our band of self-serving thieves and anarchists did indeed follow a mad dwarf who spends more time talking to his axe than any of the rest of us and is set on dying a glorious death in battle at the earliest possible opportunity. Yes, we did follow him into the butt-end of a cave and happened to find some tunnels. Why? Why follow a deranged dwarf berserker into the under-dark? You know why? Because we couldn’t agree on anything else to do. How pathetic is that? Nevertheless, thus did indeed begin our great adventure into the under-dark, in which we were, largely by accident, of some small use to the kingdom of the gnomes and their bizarre monarch, Heapofcrapthatsitsontopovus. Or whatever his name is. And you know what? We’re right back where we started. Right back near the caves where we came for bat-shit all those months ago.

NEXT WEEK: OH NO, NOT YOU AGAIN

Diamond Cascade: These are not the orcish hordes you’re looking for

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Hammer 7: Bold and daring, yet stealthy as a shadow, Diamond Cascade slipped into the very heart of the enemy camp, intent on learning their numbers. With all the intelligence needed to defeat the foul creatures of darkness, Diamond Cascade slipped away, silent as the night, and yet he was not alone. Another creature has also taken it upon themselves to learn the foul army’s strength, a lady of unsurpassed beauty, with skin of scaly bronze – none other than one of the great dragons that protect the land! With a wink and a nod to one another, Diamond Cascade and the dragon-lady crossed paths and were on their way.

I forget when it was. At some point we took a slimy captive. Turns out our new halfgit friend can talk slimy. Don’t remember whether it was the slimies in the day or the slimies in the night when we took one alive. Slimies in the day, I think. Asked it a load of questions. I think we even had some idea of getting it to lead us to the army it came from (Why? Why would we do that? Why are we going towards the army or orcs and slimies and gods-know-what? Because last I heard, we were supposed to be following a homicidal dwarven priest who was going to lead us to some caves that would take us down to the Underdark where we could fight our way into the middle of an entirely different army. An entirely different army made up of grey dwarves and black elves, half of whom are priests or wizards. And it’ll be in the dark. And miles underground. In tunnels. Where we won’t have a clue where we are. And the dwarven priest has gone to meet his dwarven maker and now we’re following an even more homicidal dwarf who talks to his axe. Yes, you may wonder why we’re looking for this other army, or even for any army at all. But we’re certainly not looking for one made up of orcs and slimies. This is not the orcish hordes we are looking for). Eventually some sense prevails and Shifty sticks a knife in the slimy and sends it off to slimy heaven. If only he’d follow up with The Gnome.

Of course, seeing as we are so amazingly competent, we nevertheless find the army we’re not looking for anyway. Admittedly, I say this as though it was some sort of random accident, but I’m not really a woods and wilderness sort, so for all I know, Wolfgirl led us straight to them under the mistaken impression that this is where we wanted to be. Close run thing as it is, we spot the enormous noisy smelly army only just slightly before they spot us. Trouble is, we’re really stupid, and also cold and hungry. For some reason largely related to the presence of food and warmth within the army camp and the distinct lack of it anywhere else, Shifty and I have this daft idea of sneaking in for a closer look and maybe helping ourselves to some food and blankets. And then let’s not talk about what happened next. We’ll not talk about the being spotted well before acquiring any such warmth or food. Nor about being chased by a gang of orcs and slimies, nor about hiding up a tree and feeling really smug and clever about giving them the slip. Certainly not about the dead branch I happened to hold on to and the being shot at and having nowhere to run. Frankly, if it wasn’t for the dragon-lady showing up and scaring them all off, there’s a good chance that the epic poem of Diamond Cascade would have come to an abrupt end right there and then. As for useful intelligence about the army, well, it’s big and full of slimies and orcs and ogres, right. And it’s still not the army we were looking for.

NEXT WEEK: GOING UNDERGROUND

Diamond Cascade: Sleeping in the Woods In Winter

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Hammer 7:  It’s getting rough out here. You’d have thought that we might at least have earned a good night’s sleep after slaughtering slimies. You’d have thought the gods might have smiled on us for that. But maybe they thought hey, there’s a band of brainless tits who think it’s a clever thing to camp down in a forest in the middle of winter in close proximity to a large army of orcs etc. Let’s remind them of all the oh-so-many reasons why they’re wrong. Yeah, there’s nothing like shivering down for a kip in the snow, shagged senseless from a hard day wandering across the icy wilderness and kicking slimy ass only to discover you’re so cold you can’t actually sleep even with enough blankets wrapped around you to look like a small hill. Other bands of wandering sword-slingers, I hear, have wizards or priests who can create magical shelters and can create food and water and warmth. What do we have? We have Holli. Fair play to her, though, she does try to keep people warm at night; it’s just that I’d rather be kept warm by mysterious arcane energy than by a randy gnome. Even the army had, for example, tents and hot food (maybe it was more mud than food, but at least it was hot). What do we have? We have, er… cloaks. And blankets. In the middle of winter.

So yes, maybe we shouldn’t have lit a great big fire when we’re well within the scouting range of an enormous army of orcs and slimies and gods-know-what, but before long it’s either that or freeze to death. I suppose I shouldn’t have been surprised that I finally got warm enough to get to sleep just in time to be woken up in the middle of the night with someone screaming something about ogres and nine-foot tall monsters stomping about the place. They hit hard, too. I see Stalker and Shifty go down one after the other. Like everything else, though, ogres go down when you stick them with enough arrows. That’s what you get for wrecking what little was left of my sleep, you fat-bellied fuckers.

NEXT WEEK: THESE ARE NOT THE ORCISH HORDES YOU’RE LOOKING FOR

Diamond Cascade: Ogres and goblins and orcs, oh my!

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(aka Hammer 6: A Fond Farewell to Captain Liability)

…and then, of course, the scouts of the ARMY OF DARKNESS itself creeping across the land. Against these, Diamond Cascade and his companions fought battle after battle, slaughtering goblins, orcs and even ogres in droves. Diamond Cascade himself personally slew dozens of these evil soldiers of corruption.

Yeah yeah yeah, but not before we spent an entire day being annoyed to shit by some dumbass pixies. HELLO small helpless-yet-hard-to-hit annoying things? Does it occur to you to to go and bother the great big army of orcs and goblins and ogres and so forth with your intensely irritating little pranks? Does the thought cross your eeny-weeny little thoughts that maybe, what with orcs and ogres and slimies being a pretty foul-tempered lot, you might for once in your otherwise futile little lives actually even achieve something useful? A reminder, little pixie-folk: We’re talking about orcs and ogres here. Not slimies. Slimies, yes, well, I can see how you might like to let them in just for the fun of annoying them into killing each other other. But orcs and ogres are another matter. These are creatures who will smash your forest flat if no one stops them. You might get a giggle or two out of them on their way, but in the end they’ll leave you with nowhere to hide. And then they’ll pull your wings off to floss with and, eventually, stick you on a skewer, roast you alive and eat you. But no, no, little pixies, instead of sowing discord among people who would like to rape you and then eat you, you’d rather annoy the nine hells out of us, the only people you’ve actually seen trying to stop them.

So, pixies. You remember this day. Remember it well, just as I will. One day you can rue it.

This all started in the morning and just kept on going. By the time we ran into a gang of slimies, I don’t know what I was more grateful for. Having something to take it all out on, or that something as scary as – oooh – a couple of dozen slimies was enough to scare the little winged jackasses away.  Apparently there were a couple of other things, but I was mostly busy with the slimies. Man, a good slaughter of the little buggers was just what I needed. Cleared my head nicely. Got a nice bow off one of them too. Must have been quite a fight somewhere where I wasn’t, on account of how battered up everyone else seems to look. We’ve lost a dwarf (no great disaster), and the walking liability that was Tiarth appears to have blundered off into the woods. After an hour of searching, we’re pretty sure he’s not dead, on account of there being no body. We’re also pretty sure he doesn’t want to be found, on account of him being a blind elf with extra-acute hearing, and us making slightly more noise than the approaching army. Don’t know what we did, but frankly it’s all one great big sigh of relief all round that we won’t have ever have to experience the sheer jaw-dropping horror of watching a blind man throw a greatsword at a stuck-in-the-mud owlbear before then wading in to apparently try and wrestle it to death. No, bye-bye Tiarth Friend-bane and good riddance.

It’s an imperfect world, so of course we don’t get to butcher a band of slimies and ditch Captain Liability without there being some small price to pay. It seems the goblins had some lunch they hadn’t gotten around to eating yet, some doubtless annoying little halfgit woman. Gives us a reason to head south and abandon our current quest, but we’ve abandoned so many before getting very far that you know, just for once, I think we should at least get as far as the Underdark before we realise what a colossal mistake we’re making and run off to be ineffectual somewhere else.

NEXT WEEK: SLEEPING IN THE WOODS IN WINTER

Diamond Cascade: The Great Owlbear Fiasco

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Hammer 5: The Great Owlbear Fiasco

Even with the ‘blessing’ of the foul fiend that was the lich-king, Diamond Cascade and his companions still faced many perils in crossing the Haunted Wood, from such mundane creatures as snakes and mischievous pixies to the horror of a MONSTROUS OWLBEAR…

Snakes. I hate snakes. I hate these woods. What sort of dumb snake drops down on a man from up in the trees and tries to eat them in front of their friends. It wasn’t like they were that hard to skewer, but… EW! And then there was the whole trouble of trying to put an arrow through a snake while it was wrapped around someone who, as things go, is as close to a friend as you can be with someone who regularly steals stuff of you.

No, scratch that, actually I don’t think I tried that hard not to put the arrow through the snake and through whoever it was strangling. I can’t even remember who the snake was trying to eat now, but I think from my lack of concern about whether I shot them at the same time as the snake, I can narrow it down to… to… to being anyone I haven’t slept with. Not including The Gnome. OK, so not Wolfgirl.

Now look, here’s a little tale that tells you all you need to know about gnomes. Think about this next one, and then remember that their ENTIRE RACE is like this. Then ask yourself whether we were acting for the greater good by trying to save them from annihilation. Y’see, we found this cart, blocking the trail we were following across the forest. One cart, one broken axle, one chest, no owner. We call out, being good-spirited folks and not wanting to be caught red-handed in any looting that might follow. No answer. So, hey, finders-keepers we figure, and Shifty sets to opening up the chest (locked of course). I don’t know what we’re expecting, but something worth having, for sure. Not a cloud of gas that did nothing more than make everyone nearby fall about helpless with laughter. In the middle of nowhere. WHAT, EXACTLY, WAS THE POINT OF THAT?  That’s a sane question, right? To a gnome, though, it’s a dumb question with an obvious answer. What do you mean what was the point? The point was obvious. Or else what do you mean there has to be a point of some sort? Yeah. Gnomes. Why are we saving them, again?

Maybe the answer is in the owlbear fiasco. Yes, we fought an owlbear. Yes, I largely took it down. Me, largely on my own, keeping well away and sticking it with arrows. Of course, we had no idea what the hell it was at the time, just some great massive bear thing with an enormous beak the size of my arm, waving its arms and squawking and hooting and acting all leery. I suppose you would, if you were the relic of some mad wizard experiment to mix an owl and a bear together. What next? The mosquito-wolf, who hunts in packs and sucks your blood and kills you with strange tropical diseases? No wait, whoever brought us the Stirge probably already did that? OK, the stoat-bat? The ant-fox? A cross between a caterpillar and a cheetah, vastly over-engineered for the lettuce it calls its prey?

Anyway, it come shambling through the woods at us making a fuss and clearly means to eat us, and we all fly into a panic. Scatter and run away is the first thing that comes to my mind, on the grounds that all these short stumpy non-humans and Stalker in his heavy armour are more likely to get caught that fleet-footed me, and maybe by the time this horror has finished eating them it’ll be full and fancy an afternoon nap. What’s it doing out here anyway? It’s the middle of the day and the middle of winter. Bears hibernate! Owls are nocturnal! Shouting its contradictions at merely seemed to enrage the beast, and I was all for riding away, until the Gnome did possibly the cleverest thing I’ve ever seen anyone do. She threw a spell at the monster, turning the ground underneath it into thick mud, miring it down. Bogged down as it was, and with me being the expert archer that I am, you’d think it’s fate was sealed. You’d think that everyone else would have the sense to stand back and pepper it with arrows too until it fell. That or run like buggery and be gone before it hauled itself out. You’d really think that no one would be SO STUPID as to throw themselves into the mud in an attempt to go toe-to-toe with a nine-foot bear armed with a two foot hooked beaked while up to their waist in heavy mud. Or, if you’re a dwarf, up to your neck. But no. Its first one dwarf, then the other, then even the blind elf (sweet gods, how did he ever live even this long) are throwing themselves at the monster, getting stuck, smashed to bits and, in the case of the Blind Elf, nearly drowning. In fact, if I remember rightly, Blind Elf threw his sword at the Owlbear first. I am, truly, at a loss to explain the behaviour of non-human races sometimes. All we humans did the sensible thing and stood back.

So maybe that’s why we’re saving the gnomes. Because, daft as they are, they’re no worse than any other non-humans. And for being, for once, the only other person with any sense, I shall try to remember that The Gnome has an actual name. Holli. Which is probably short for something with about twenty syllables, but it’ll do.

NEXT WEEK: OGRES AND GOBLINS AND ORCS, OH MY! (aka A FOND FAREWELL TO CAPTAIN LIABILITY)

Diamond Cascade: Back-Talking The Lich King

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Hammer 4: Back-Talking The Lich King

The quickest route from the gnomish lands to the mountain tunnels that would lead Diamond Cascade into the nest of evil that was the under-dark led straight through nothing less than THE HAUNTED WOOD OF THE LICH-KING! Without flinching from this most unnatural of terrors, Diamond Casade left without hesitation, riding straight for the heart of this cursed land. Others might have skirted around this evil place, but Diamond Cascade knew that every day lost would mean innocent gnomish lives sacrificed to the slaughter-machine of the under-dark; instead, he and his companions struck for the centre, riding swiftly and directly to the black heart of the Haunted Wood. They found the lich-king’s very tower and burst through its blackened doors. Dark were the things they found there, things not to be spoken of to any but the bravest hearts, yet with courage and fearless resolve they prevailed and, not succumbing to the lich-king’s terror, crossed the Haunted Wood untouched by the supernatural horrors that dwell within its depths.

Yeah. Fearlessly and boldly and without a damn clue where we were going. We’re supposed to be finding the Gnome King and of course, the only person who knows where to go is The Gnome. So we blindly follow as she leads us deeper and deeper into the Haunted Wood. Deeper and deeper and deeper. Until it starts to get dark. Thanks, Gnome.

Did I mention we have a couple of Mad Dwarves. Grimoril and Kiljerk or something. Hurrah. More non-humans. Remnants from the gnomish cellar. With a bit of luck they won’t last too long. Kiljerk. There’s a jerk or two within throttling distance I wouldn’t mind stabbing, that’s for sure.

Yes, she would get us turned into drooling undead monstrosities just for a laugh. There is, therefore, and for a little while, a certain amout of shitting ourselves going on before we begin to realise that all is not quite as it seems. Wolfgirl doesn’t seem bothered either, and Wolfgirl isn’t very high on the party jerk list. By the time we reach the tower of the lich-king (and reach it we do), I have an idea I know what’s going on. And it turns out I was right. Which is just as well, because we really did go to the lich-king’s tower, and we really were pretty fearless about it and we really did kick his door in and face him down, and if he’d really been what he was pretending to be then we’d be undead minions by now, cast into perpetual pain and torment. I’ll say no more, but for those befriended by the gnomes of the Haunted Wood, the undead there are not so terrible. The lich-king, you see, is a gnome and subject to all the whims of foibles that brings, and more than that I shall not reveal, save to remind those who are not friends of gnomes that a lich-king with a twisted sense of humour is still a lich-king.

NEXT WEEK: THE GREAT OWLBEAR FIASCO

Hammer 2: The Inn of Remorseless Arguing

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Weary from battling the wicked dwarf and his fiendish friends, Diamond Cascade rested his head in a nearby gnomish inn, filled with jolly japing gnomish friends. A fine place it was, where Diamond Cascade and his brave friends were able to rest and refresh themselves and take stock of the many urgent quests that justice and righteousness called them to do. Should they pursue the wicked dwarf and seek the second missing letter? What grains of truth lay behind his mad ramblings? Should they begin their search for the Scales of Tyr and restore them to their rightful place? Or should they race to Osmuld, to seek the fell creature rumoured to stalk the land, or solve the riddle of Stalker’s birth? All these things they pondered with grave intent and common purpose, yet before they could set their minds, their quiet respite was set upon by battling dwarves! Diamond Cascade and his friends raced at once to defend their valiant gnomish friends. But worse was to come; for the dwarves were none other than a brave band from the far-off mountains who had battled through the tunnels of the underdark for three days to bring warning: The forces of darkness were on the march, intent on crushing the kingdoms of the gnomes and after them the little folk of the hills. Dark dwarves had fought and bested these bold messengers throughout their journey and they were at the end of their strength; fortunately, Diamond Cascade and his friends were able to turn back the last of their pursuers, and with a little rest the dwarves were quickly back to their strength. With this news, Diamond Cascade’s duty was clear: The invasion must be stopped, and only Diamond Cascade could do it! And so Diamond Cascade and his companions set forth at once, bound for the very heart of the deadly HAUNTED FOREST.

Not that Diamond Cascade particularly wanted to. In fact, Diamond Cascasde was thoroughly enjoying himself in the gnomish inn, thank-you. Don’t imagine for a moment that my opinion has changed and that gnomes aren’t generally irritating dicks because it hasn’t and they are; but one thing I’ll give for them is that they throw a good party. Annoying in the day when you actually want to get anything done, but when you want to let your hair down afterwards, they suddenly become a lot more bearable. And that’s the Vale way. Work hard, play hard. Preferably without too much of the work bit.

So we’d showed up to this inn I’ve never seen before. I’ve been up and down the road to Osmuld several times. The last time I was on my own and on foot and I reckoned I’d stopped in every inn on the way to Nerverrest, but apparently I missed this one on account of it being disguised as a tree. If you crawl into the hollows among its roots, however (and I do mean crawl if you’re human), then underground there’s an inn for gnomes. It’s a bit muddy and dingy, but a damn sight better than sleeping out in the open of the haunted wood with winter coming on. Anyway, they’re welcoming enough and they obviously know Wolfgirl. We have a few drinks to relax and ease our aching muscles and distract ourselves from the rantings of that idiot dwarf. Dragons, coppers, greens. Bollocks, all of it. I might have a look at the books Shifty pinched, but I’m having much too much fun with The Gnome and Wolfgirl. If there’s one thing I’ll say for The Gnome, she has a talent for leading others astray. No need for cards and strip-poker today; a few beers and we’re off for a three-some. Scoring with The Gnome is hardly a challenge (she’s gone through at least two other gnomes by then and to my certain knowledge had the Blind Elf and at least two other gnomes later, although they were all doubtless a disappointment), but Wolfgirl is another matter. Most satisfying. More uses for a Mage Hand spell and a few bits of feather and fur than you’d care to imagine. By the time we’re done, Blind Elf is so drunk he’s tottering. Didn’t think elves get drunk, but there you go. It’s so tempting to try and swipe the armour he took from the ruined tower. I wonder if he even knows it’s magic? In fact I might even have snuck into his room to try. Memory is all a bit hazy. That’s my excuse, anyway, when I deny it.

And the morning, and we get to do what we always do when no one’s trying to kill us. We argue.
And argue
And argue
And argue
And argue
And argue.

Yes, morning brings the usual hangovers and endless debate about what we should do next, although this is somewhat sidelined by a no-holds-barred catfight breaking out between The Gnome and Wolfgirl (I can only assume they’re fighting over me). Frankly I can’t see why we don’t go back to Neverrest with the stupid letter we recovered from the mad dwarf and give it to the priests like we said we would and get the money they were going to pay. Shifty is adamant that we take it north and there will be even more money, but I kind of think that a gold coin in the hand is worth two in the bush. Wolfgirl and I go off for some more practice with Mage Hand and one or two shapeshifting tricks we’ve both apparently been working on. I have no idea what’s going on here: I’ve been trying to get into Wolfgirl’s pants for weeks, and now she’s practically tearing my clothes off. Getting one over The Gnome maybe? Marking her territory like a wolf? But hey – do I care why? And it’s vastly more pleasant than arguing on and on about where we’re going and what we’re doing. By the time we come back a couple of hours later (hey – you know what they say about older women), surprise surprise, the conversation has gone exactly nowhere. In fact we’d probably still be there if it hadn’t been for the dwarves in the cellar.

It’s not like I’m desperate to put myself in the way of someone else’s sharp and pointy metal bits, but by the time Wolfgirl and I have run out of Mage Hand spells they’ve moved on from arguing to recrimination, and anything, anything is better than listening to Stalker and The Gnome and Shifty going on and on and on about who stole what from whom and who can’t be trusted and who’s a thief and who’s not (and let’s face it, the only one of us who isn’t a thief is Wolfgirl). Frankly, I’d rather fight a bunch of deranged dwarves than listen to that, and hey, lucky for us, that’s exactly what’s burst up out of the tunnels under the inn. We pile off down into the cellars where some bunch of dwarves are bashing up some other bunch of dwarves and pitch in. I’m not sure I even knew which ones I was supposed to be thumping or why, so I just take my lead from the gnomes. Stalker is so slow in his clanking metal that by the time he gets there, it’s all over and done and we have a couple of deranged dwarves babbling on about armies of dark dwarves and dark elves and orcs and slimeys and all-sorts, all pouring out of the mountain tunnels like some great underground river of nasty, all heading towards the gnomish kingdom.

Don’t get me wrong. I have no love for gnomes. Where I want to be is in Neverrest, drinking beer in the Silver Dragon, tending to the delicates of the luscious Arbelloa and the feisty Wolfgirl, not to mention every other lady of that fair city who’s a sucker for a pretty face, a head full of platinum blond curls, the voice of a whole choir of angels and a mind as dirty as a goblin’s undergarment. I’ve done my share of fighting up in Osmuld and it wasn’t pretty and doing it in tunnels is hardly likely to be an improvement. But since the alternative is to stay here FOREVER arguing about where to go next, and who stol;e what from whom, and since Shifty isn’t going to give me the letter and I’m not ready to be stealing it from him, I’ve got nowhere better to go, and since Wolfgirl wants to go and help the gnome king and I want to keep her hot for me, that’s what Diamond Cascade will do. It’s not like I don’t owe the orcs and the slimeys a stabbing or two.

Oh. Might be worth noting that Stalker is dumb enough to blow the dodgy whistle we found (with a bit of prompting) and hey-presto! Raises a zombie dwarf. Oh how we laughed, especially the dead dwarf’s bruised and battered friends. Yes, they laughed lots.

NEXT WEEK: BACK-TALKING THE LICH-KING

Diamond Cascade and the Second Quest for a Quiet Night In

Posted in DC

Nightall 30: Bird

Do I have to mention the stupid talking bird? Yes I suppose I do. What is it about me that attracts every bizarre misfit? You know, I thought Elfboy was bad enough but now he’s gone and I’ve got The Gnome and Elfboy II traipsing around at my heels and now this? A talking bird. A parrot, it seems, who was once a pet of a wizard and ended up being able to think and talk. It is a truly annoying creature, but one with possibly many uses. It might, for example, annoy various hangers-on into buggering off and leaving me alone – perhaps it’s just a matter of stamina, to see which of us can tolerate it for the longest before we crack. Or else, if it could somehow be persuaded to be in any way useful, a talking bird might be a valuable ally as a spy. If nothing else, I suppose it would keep starvation at bay for a day or two. Anyway…

Nightall 30: Neverrest, City of Friends

Foul thievery! Arriving at the great metropolis of Neverrest, Diamond Cascade and his comrades befriended another fellow traveller, a jovial and generous chap of dwarvish nature, only to discover that he was nothing but a foul thief and had stolen the message that had been entrusted to them. Nor was this the only thievery afoot, for the great priests of Tyr had finally brought to justice the master criminal responsible for the theft of the Golden Scales of Tyr, only to have him escape from under their very noses in their very own dungeon!

The search for these thieves within the city led to a wonderful re-union with Diamond Cascade’s old friend and alchemist Norch, whom he’d last seen at the Fat Cockerel. All were delighted to renew their friendship and to know that old friends prospered. Diamond Cascade could honestly say that he’d missed the little man.

Yes indeed, welcome to Neverrest, city of gouging. Last time I was here, this was a happy-go-lucky trading city where the money came and went as easily as the whores. Now it’s got religion. Priests of Tyr have pretty much taken over the place as far as I can see, and what’s their idea of justice? Gouging everyone who comes to the city gates with this tax and that tax and the other tax. And then some tax. I’m amazed they don’t have a tax on paying tax, but I’m scared to mention this in case it turns out that actually they do. So we’re queuing up at the gates to get fleeced along with everyone else and I’m still thinking this isn’t so bad, I’ve got plenty of gold in my pockets, I can stand a winter of this and be drinking and whoring until spring before I’m flat broke again. And yeah, there’s this dwarf and we start talking to him and we end up drinking with him in the Silver Dragon and hey, look, I’m singing songs and raising a crowd and doing my thing and the innkeeper is pretty and giving me the eye and then this arsehole dwarf turns out to have nicked our letters. Nicking them off Shifty, which ought to have been no mean feat.

I guess I should come clean about the letters. There’s not just one, there’s two. Shifty had one to deliver to his master in the north and that’s what the shenanigans under the table was back in The Fat Cockerel. I’ve known about this for a while, because Shifty happens to mention it as soon as we get the one from Klengerford. We have no idea what either of them say, but that’s not for want of trying. Have we opened them? Course we have, and they’re blank. No magic, no nothing. Not a sausage. So I’ve fixed up the seals with a little trick I learned up on North Horn Ridge and we figured on delivering them anyway. Except now we can’t. The only thing I can come up with is that they’re written in invisible ink, and since I reckon mister thieving-bastard dwarf is having the same troubles with them as we were, that’s the first place to be looking. We don’t find any dwarves, but we do find plenty of alchemists and one of them is our old friend Norch. I guess I didn’t ever have too much against Norch, and now I don’t have to put up with him every waking hour, and have The Gnome and Elfboy II to put up with instead, well… But missed him? Yeah, maybe. Once. With a crossbow.

Nightall 30: The Thief of Tyr

Unable to bring the dwarvish message-thief to the swift justice he deserved, Diamond Cascade and his friends presented themselves to the great temple of Tyr and to the noble priests who defend the cause of justice through the world. At once he was taken straight to the grand priest Brother Grythan. The thief who has stolen these letters must be found, says the great priest, for nothing less than the fate of the whole island depends on it. What could this message be that carries such weight? Naturally, Diamond Cascade swore to dedicate his every effort immediately and at once to apprehending this wicked fellow.

Diamond Cascade was also aghast to discover that the supposed thief of the Scale of Tyr who had escaped was, in fact, perhaps not the real thief at all but merely some deranged dupe who had taken to claiming it was him for the ‘prestige’ it would bring to him and never mind the headsman’s axe that would surely follow. Not only this, but the true thief, the real foul genius mastermind of this notorious crime, it seems was none other the Brother Grythan’s own brother! Diamond Cascade offered to pursue this wicked fellow, but Brother Grythan politely declined this generous offer noting that his brother was ‘best left buried’ and so is perhaps now dead. After so long, it would seem that even the priests of justice would prefer simply to have their scales back. Naturally Diamond Cascade vowed that he would search for both the scales and the thief during his travels.

Oh. Shit. Big. Fucking. Shit. So, yes, this master-thief, the one who stole the Scales of Tyr. What in the name of the nine hells do I do? I mean, I know he didn’t do it, so what the fuck? Some halfgit who used to leave calling cards after he swiped stuff. Anyone leave a calling card after the Scales of Tyr went a-wander? I don’t think so. It’s kind of a relief that the daft tit has escaped, because if he hadn’t, I guess I’d have watched him hang knowing that it wasn’t true. Knowing it wasn’t true and knowing that Grythan knew it wasn’t true. Not sure which would have been worse. Amazed that Grythan didn’t recognise me too. Or maybe he did, maybe he just didn’t say anything. Strange thing is, this is something I actually really do want to put right. I mean if I could, I would. I’d even go out of my way to do it. I just don’t have the first idea where to start.

If there’s any consolation to be taken from this big sorry mess, at least the general belief that nicking the Scales caused the the Time of Troubles that followed isn’t shared by the priests. Fat lot of use that’ll do the thief, if ever anyone catches him.

He isn’t kidding about getting that dwarf though. We get a sack of platinum out of him and that’s just a down-payment. Dwarf stew coming up!

Nightall 30: Knights of Torm

Having undertaken to quest for the Priests of Tyr, Diamond Cascade was delighted to discover that his quarters in the Silver Dragon were now home to a group of knights from Osmuld, noble warriors of Torm and Helm with whom Diamond Cascade had fought in the wars of the previous years, side by side against the vile orcish hordes; delight that could only be matched by his dismay at hearing that the dead had begun to rise from their graves in this valiant kingdom. Without hesitation, Diamond Cascade swore to travel there and join his former comrades-in-arms in their fight against darkness as soon as his quest for the Priests of Try was done. Most peculiarly, the knights at first mistook one of Diamond Cascade’s comrades for one Master Corren, a missing nobleman from Osmuld, third nephew to Lord Ostmar no less, who was last seen heading for the High Peak of the dwarves to be an ambassador for his king there. Of course, this cannot be and much hilarity ensues from such an entertaining case of mistaken identity, leaving Diamond Cascade with many new and valuable friends. Diamond Cascade’s newest comrade in arms, the valiant elf Tiarth, was particularly overjoyed with this coming together of noble purpose, as his own quest takes him to the lands of Osmuld and the north in search of some fell beast so dire he cannot bring himself to even speak its name.

Or say what it looks like. Or sounds like. Or smells like. Or does. As even the knights of Torm observe, Tiarth is a right jerk. Thing with Stalker fits his story though. There’s an opportunity here, a real big one. Right after we get this dwarf shitbag thief and get the other half of our money from the priests of Tyr. Right after.

Nightall 30: To Catch a Thief!

Without pause for breath, Diamond Cascade and his comrades set upon the trail of the foul dwarf Durmijeron. Few dwarves resided in Neverrest and so the trail is easily followed, and Diamond Cascade soon learned that this Durmijeron is a known villain, a wicked and cold-hearted killer who had been seen leaving the city on foot and heading north that very morning for the ruined tower a days ride to the north that the black-heart called his home.

I have a horse now. I’ve never had a horse. No, that’s not true. I used to have a horse a very, very long time ago. And then all that shit happened and I didn’t have a horse any more. Not for a long time. I’m not sure I even rode on a horse again after Gammersbridge. And now I have a horse of my own. A good, trained war-horse. Makes me feel like I’ve arrived somewhere. This is a special day, a coming-of-age moment somehow. I might have felt even better about it if The Gnome hadn’t bought herself a war-pony at the same time, put pink ribbons in its mane and called it Princess.

Hammer 1: DIE, DIMWIT, DIE

With a mere day’s start and travelling on foot in the winter snows, this Durmijeron’s fate was sure to be both certain and swift. It came as no surprise, then, when a gang of ne’er-do-wells slipped into the Silver Dragon over breakfast and barred the door and set upon separating Diamond Cascade’s head from his body! Naturally they failed and met a swift and final end for their troubles. Not wanting to leave the blameless keeper of the Silver Dragon with her business in ruins, with swift vigour, Diamond Cascade and his noble friends repaired what damage they could before leaving the matter and the few remaining survivors in the hands of the noble warriors of Torm and Helm and set off with all haste and vigour to find the renegade villain Durmijeron.

Boldly and valiantly, Diamond Cascade and his hearty crew sallied forth from the comforts of the great city of Neverrest and into the freezing winter snows. As the cold light of the sun began to fade, the hideous silhouette of the dark tower rose from the horizon. Without thought for their own safety, Diamond Cascade and his friends strode into its dark shadows and in to the murky depths of the old dungeons that still lay beneath the shattered stone. The fiendish Durmijeron had laid many a trap to guard his lair, but these did not daunt Diamond Cascade’s brave quest for justice and were quickly overcome and the beastly fellow and his gang were soon cornered. It quickly became clear that the dwarf was possessed by some foolish madness, believing himself to be a part of some great conspiracy that reached across the island. Perhaps they thought they would be safe when their HIDEOUS STONE GUARDIAN attacked and were doubtless dismayed when Diamond Cascade SHATTERED IT WITH ONE MIGHTY BLOW of his enchanted sword. Or perhaps they thought their MONSTROUS GELATINOUS MASS would thwart such heroes before it burned in magical fire. Dismayed and knowing they had no escape, this gang of villains threw themselves upon Diamond Cascade and his comrades. They were no match for Diamond Cascade’s swordsmanship, but – horror of horrors – in the madness of throwing away their lives they gave the wicked dwarf a moment of respite and with foul magic the wicked fellow vanished and made his escape. All was not in vain, for a band of brigands now lay dead at Diamond Cascade’s feet and one letter was found among their paltry loot; yet the dwarf himself had evaded the justice he so ripely deserved and so Diamond Cascade’s quest would go on!

Score again! Alright, alright, I was a little bleary that morning on account of having spent most of the night attending to the insatiable desires of Arbelloa, our delectable innkeeper hostess. Yeah, the fight did actually happen but I pretty much sat it out, since they were after Stalker for some reason and not the rest of us, and frankly he seemed to be quite capable of taking care of himself. I think maybe the only person I hit was The Gnome who got a punch in the face for threatening Arbelloa. I don’t know where The Gnome gets her ideas.

Of course, the Torm/Helm show arrived after Stalker and Tiarth (largely) had scattered body parts across the Silver Dragon. Maybe it’s worth knowing that the men who attacked us were armed with saps, like they wanted to take Stalker alive and ask him some questions somewhere in private later. Who knows, maybe they would have let him go again. Anyway, they have saps, which don’t generally leave a great big bloody mess behind them, while Tiarth and Stalker have great-swords, which generally, um… do. Oh and not forgetting that Tiarth is blind and can’t tell friend from foe. You want to get into a fight when one of your allies is a blind guy swinging a six-foot blade about the place? Particularly in a confined space filled with furniture, I hope it’s pretty clear why I sat this one out. Yeah, and I was keeping half an eye on Arbelloa in case anyone got any ideas. Anyway, so the Torm/Helm show arrive to see body parts and blood pretty much everywhere and Stalker and Tairth drenched in gore and they’re not best keen on letting anyone leave, and even I can see their point. I mean it’s not like we couldn’t have kicked their asses in a slightly less making-a-mess-all-over-my-girlfriend-for-the-night’s-inn kind of way. Bloody inconsiderate, like most sword-slingers. So we’re all waiting for the guard to arrive to sort everything out and we get to trying to tidy up the mess as much as anything for something to do. I don’t quite know why Wolfgirl and The Gnome felt it necessary to strip down to their underwear to scrub the floor, but it made the Torm/Helm show somewhat uncomfortable, which was amusing enough, and Wolfgirl is certainly easy on the eye that way. Good legs. Comes from all that walking I guess. Anyway, I’m not minding watching all this at all while I cast a few Mending cantrips where I can. Naturally the guard show up and tell us we can’t go anywhere, which means we can’t leave the city and chase the dumbass dwarf which is something we’ve been tasked to do by the priests of Tyr which means the guard can take their control order or whatever it is and use it as a butt-plug. Takes an hour to sort that out though and we’ve already cleaned up as much of the mess as we can clean. Obviously the thing to do when kicking your heels with a bunch of tight-arsed paladins around is to settle down next to them with a deck of cards and a bottle of lamp oil and start playing strip-poker. I don’t know – maybe all that floor scrubbing was somehow a turn-on for the girls. Anyway, I’m not going to say no to Wolfgirl because she’s pretty enough that I’d like to see more. It’s kind of disturbing, but ever since the business down with the Green Dragon hatchling, I kind of have this fascination with The Gnome too. I keep wondering what she really does look like naked.

Yeah. Well. Takes about fifteen minutes and I know exactly what she looks like naked. And with lamp-oil all over her. I need to get better at cheating at cards, too. They keep catching me. Anyway, seems to me this is a most excellent way to pass the time, far better than chasing off after dumbass dwarves. Sadly we get our letter allowing us passage out of the city before I can get Wolfgirl down to her birthday suit. Ah well, next time.

So we get to the tower. Don’t quite know how we know that’s where the blasted dwarf is going to be, but Shifty seems to reckon that’s where he hangs out, and Shifty probably knows about that sort of thing better than any of the rest of us. If nothing else, it’s getting late and it’s as good a place to stop as any. The tower itself isn’t much – a few broken walls and a lot of tumbled stone, but we find the trapdoor down to the dungeons quick enough when Stalker falls through it and lands on the pit of spikes underneath. Lucky for him he wears a lot of metal. By some fluke we find most of the rest of the traps without walking into them and even the ones we find by setting them off we manage not to set off multiple times. Progress!

I don’t know whether we might have made more progress with the dwarf. He ranted on at some length about dragons and the ‘coppers’ and the ‘greens’ and how we are ‘pawns’ (sad but true) and how he was a ‘bishop’ (sorry – bishops have daft-looking hats, not daft-looking beards. Nul points, dwarf) but frankly none of it made much sense and eventually Stalker just laid into them for something to do (or possibly because this was the dwarf who clocked him round the head with a war-hammer and left him so pretty-looking; Stalker claims this is the case, but for all I know this is bullshit. Stalker can be a lying bastard when he wants to be, as we were all about to find out…). Ah, they had it coming, him and his bad-smelling cave-man friend and their dog-faced cohort. Pity he managed to teleport away, really (isn’t there a clue here? The dwarf teleported away. Didn’t occur to me at the time, but later it strikes me that teleporting away isn’t a particularly mundane thing to do). I suppose the interesting part, aside from the room whose walls were embedded with gems were a stack of books that Shifty found. Not that Shifty can read them, but I can. We don’t find much else. Tunnels leading into the underdark (no thanks), and Stalker manages to find a shit-monster living in an underground cesspit and for some reason decides to jump in and have at the thing instead of leaving well alone. He smelled pretty bad under all that metal what with the several weeks worth of stale sweat; now he smells rich enough to set dogs howling all the way to Osmuld. And we get to find out that he’s a lying bastard too. Thieving git found himself a magic wand at some point and refuses to admit it. Hello? It’s called Detect Magic, dimwit? You think I trust you or any of the rest of them to ‘fess up to what they find about the place? Takes days before he admits what he’s got.

Damn dwarf got away but not before he threw one of the letters at us. Shifty reckons it was the letter for his master, but I say that since they were both the same, we might as well go back and give it to the priests of Tyr because they’ll give us MONEY for it. Down-payment, dudes. That’s what Grythan said. Or maybe it was the dwarf himself he was wanting. Can’t remember. Wasn’t listening. Too busy thinking about, er, other stuff.

Also, I’m not quite sure I want to see that particular brother again in a hurry. My heart says maybe I should, but my head says run, run away. Either way, it’s getting dark and Wolfgirl and The Gnome reckon they know an inn around these parts. Must be a new inn because I’ve never seen one. And that, my friends, is where the fun truly began…

NEXT WEEK: THE INN OF REMORSELESS ARGUING

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