I was having a minor grump over the holidays about how much time the rewriting of Order of the Scales was going to take (Simon, don’t expect to see it early). Well, the rewrite is going OK, but it’s still taking up a lot of time that could otherwise have been spent doing more worthwhile things like playing Dragon Age: Origins or Call of Duty: Modern Warfare II or Assassin’s Creed II. But over the weekend, someone dropped me this comment:
“I’ve bought and half finished 5 books in the last month and had thought I’d lost my passion for sci-fantasy. Now I realise I’ve just been picking shitty books to read. Until now that is. I bought and finished The Adamantine Palace today and absolutely loved it. Thanks for giving me what I thought was lost Stephen!”
One happy reader doesn’t make a book good, but it makes an author happy too and not mind that he’s spending his evenings in front of his laptop. Also, he is apparently not alone. Been a while since a new review for The Adamantine Palace came out…
As noted my last post, my the first draft of Order of the Scales is needing rather more work than I’d hoped (largely because it was written about a year ago before King of the Crags went through its edit and the Gazetteer changed a few things). So instead of the usual two re-writes, this one’s going to need three before submission. Usually, there’s a first rewrite to iron out any inconsistencies in the story, character or background and put on the last icing and sprinkles. Then there’s a pause of a month or two while I go and do something else and then a second rewrite that all buff and shine and polish.
I like re-writes when I’ve finished them. I don’t like doing them. They’re treading familiar paths and rarely taking me anywhere new. Bleh.
Right. And that really is about it for any ’system’ I use.
Someone asked me a couple of days ago whether I plan in detail or use the ‘travel-hopefully’ method. Now being asked questions like that makes me feel all unnaturally important, as if my words and methods might carry some weight and I was all set to write a lengthy post on how to set about writing a story. Fortunately some sense prevailed; the fact is that everyone seems to write in different ways and I think everyone probably has to find what fits the way their head works.
That said, ‘travel hopefully’ does describe the way I write quite well once I get going, but having said that, there does have to be some sort of framework in place before I start; everyone has to have something, right? Otherwise how do you know where to begin? I don’t think I know anyone who sits down in front of a keyboard knowing nothing more than that they are about to write a story…
So what do I need? I need:
- A world. It doesn’t have to be fleshed out an detailed, but it needs to be there in skeleton form. In particular, I think what matters are the general rules by which the world operates. The big things that will shape it need to be thought through. The Adamantine Palace may not have that much world-building actually in it, but that doesn’t mean it wasn’t thought about. For a fantasy world, is there an analogous period in history? I will always start from something real and then add bits (magic, dragons, the fact that the moon is made of cheese, whatever). These bits need a little basic thinking through, too, about what the consequences are for the base society when you add the extras. I’ll do most of this as a go along, but I need to know how the rules that govern the way the world works have changed because of whatever I’ve added (or taken away). Same principle goes for Science Fiction and technology. If you’re going to set a story in the real world, then which part of the real world and which time in history?
- Some driver characters. A few main protagonists with what they are trying to do and why and very roughly what they’re like. These might be characters who will be in the foreground of the story (example: Prince Jehal: Intelligent, cynical, callous, wants to be top dog (because being the top dog is the only place that’s safe), deep down also wants to be… <spoiler deleted>) or they might be in the background (Saffran Kuy in The Thief-Taker’s Apprentice). They are the characters who are shaping events. What they are trying to do and why they are trying to do it will define the way the world changes during the course of the story.
- Some front-line characters. These might be the same as the above or they might be different, but these are the characters who are in the foreground of the story. I find they tend to acquire their own personalities and colour themselves in as the story goes on, so all I have here at the start are a few seed characteristics that make them stand out from those around them (Angry, guilty, can swing a sword. That sort of thing).
- An end. In some ways most important of all, I need to know how the end is going to feel. Someone has to either achieve something or fail to achieve something. It’s not so much the specifics of what that I have up front, it’s how it’s going to feel for the reader (bitter-sweet is always a favourite with crushing despair a close second, but there’s always the possibility of a happy success). There may well be several ends for several different story-lines.
And that’s it. After that it’s travel hopefully time. Which has worked extremely well on some occasions and less well on others. This year’s submissions will be The Order of the Scales and The Warlock’s Shadow, both already written in draft straight off the back of their prequels (on the grounds that all the preparation work had already been done) and both examples of FAILURE of the method, dammit! The Order of the Scales in particular has rolled a fumble (er, I mean has a lot wrong with it). I can see at least three re-writes being necessary before it’s good enough to be submitted. The first one started this week, along with the stress headaches.
This would also be the time when some sort of review of the year would appear, but I haven’t got time for that right now. Here’s one someone else made earlier.
The first draft of dragon book three is finished.
Well kind of finished.
Finished as in I’ve reached the end. Not finished as in there’s a fair bit of work to be done before I’ll be sending it in for edit. Like sorting out the plotline that started off in King of the Crags and tripped over its own cleverness halfway through. I can hear my editor telling me to get rid of it already. But still, I get to dance my little victory jig and have a week off and slap myself on the back and stuff like that.
Um. Now what? I suddenly have nothing to do.
The first draft of this was finished about mid-April. Currently has a vagrant sub-plot that needs pruning and could probably benefit from the addition of an occasional chapter where no major characters are killed and nothing gets burned down.
Due for publication in 2011. Will come back to this early in 2010 I expect.