Diamond Cascade: Lucky Fishing Magic Game

Hammer 10: …until finally they reached the first scouts of the fiendish ARMY OF DARKNESS, the vicious DARK ELVES. With ruthless strokes, Diamond Cascade and his comrades stalked and slew these foul versions of the fair folk above and crept ever closer to the heart of the enemy.

Look, when you’re a human and you’re a mile under the ground and you can see jack shit, spotting a black-skinned elf wearing black armour, sitting on the back of a black lizard that happens to be hanging from a black ceiling with lots of black darkness in between you, it just doesn’t work, right. I begin to see why dwarves and gnomes live in these holes. Because they can. Because it keeps them away from us and us away from them. So we’re creeping along, bumping into walls and generally getting on each others’ nerves (The Gnome, it seems, has taken particular issue to the stories I sing of Diamond Cascade, back when we were in civilised places. Remember civilisation? Where a good bit of singing gets you a meal for a night instead of getting you attacked by an army of giant spiders and dire bats? I remember civilisation. Even my poet’s soul can’t find words potent enough to express how much I’d rather be there than here. Anyway, I keep telling The Gnome that they’re just stories, they’re not meant to be about us, exactly (well they are, and that’s pretty obvious, but The Gnome is a gnome and dim, right) but she just won’t shut up about it) when we hear the sound of rushing water. Great, a place to throw The Gnome and shut her up, but you know, the sound of rushing water turns out to travel an awful long way in a cave, and by the time we get there, I’ve temporarily forgotten about hefting people into rivers. So there we are, great big chasm, rushing underground river, long rope bridge vanishing into the darkness ahead. And I’m happily lollopping across when this fight breaks out, and all I know of it is there’s shouting all of a sudden from The Gnome and Wolfgirl (who can apparently see in the dark too) about something on the ceiling and then there’s people shooting arrows up at god-knows-what (hint for archers: don’t shoot arrows straight upwards, especially at a lizard you can’t actually see) and then the next thing is The Gnome casting some spell and the next thing after that is this huge lizard thing with a screaming black elf plunging past me and crashing into the river along with assorted bits of cave roof.

Now, you all need to know this: Not everything you’ve heard about dark elves is true. But I don’t know that. All I see is a falling magic shop plunging into the river, and so I’m out with the rope and grapple I keep handy (you would too if you were in these tunnels), trying to reel that sucker in before he vanishes into the inky depths. First throw was a good one too, got him nice and fast. Only trouble is, I guess I didn’t reckon on how strong the current would be and I’m still thinking too hard about how much magic this dark elf must have to let go of the stupid rope, and half a second later, that’s me over the edge and into the water as well. All in my chain shirt and sword and everything. I’m too busy trying not to drown to really listen in on the conversation behind me, but there was way too much talking and not enough throwing rescue ropes for my liking. I guess I could have reeled myself in to the lizard and floated off to gods-knows-where on the back of it, dark-elf treasure and all. The only one who does anything is the mad dwarf. Just as well it was a good throw.

NEXT WEEK: THE ENEMY OF MY ENEMY

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