Diamond Cascade: Well, it was about time we had some pirates in this story

Alturiak 16: Thus, Diamond Cascade engaged the most noble of the North Coast, those few who had not sunk into the depravity around them, to his cause…

Turns out that while me and the Knight Of Something were putting out the Wizard Daftboy’s fires and patching up those of The Monk’s victims who hadn’t been separated from any organs they couldn’t afford to miss, Wolfgirl had gotten back to talking the bloke who’d cause all the fuss in the first place. Turns out the captain of the White Wyvern is suddenly and unexpectedly short of a few hands, on account of some bunch of completely insane… Oh, wait, that was us. I don’t know how all this worked out. I was more than a little drunk, and then there was some other place and then another place and some more wine and some ale and maybe some brandy and some other stuff that frankly could have been anything and then there was the bawdy house with the mermaids, or maybe I made that up, and then something to do with the Halfgit and the discovery that three-foot-tall women can do things you really wouldn’t think of. Or maybe I made that up too. Possibly some mushrooms were involved. I’m not sure I had any sleep. And then there was supposed to be some other bar that was down the bottom of the cliff by the sea, only it turned out it was a ship and then I think I spent the rest of the day alternating between being passed out in a corner and throwing up over the side.

Apparently we’ve struck some sort of deal. In exchange for a ride to where Captain I’ve-Already-Forgotten-His-Name-And-Why-We’re-Looking-For-Him, we’re going to deliver his ship. There’s some sort of blah-blah about reefs and tides and secret channels and sharks and being back by a certain time and then there’s some rowing and all of a sudden we’re coming up to the shore and nosing our way into some half-submerged caves and there’s a ship in front of us, hidden in the cave. Can’t help noticing that the cave entrance is about twenty feet about the water and the ship has a sixty-odd foot mast. Maybe they take the mast down and row out? If any of us had a clue about ships or sailing, I’m sure that would help.

Mr sea-cave is suspiciously empty (apart from the sharks in the water), but that doesn’t stop us from¬† managing to smash our little rowing boat into a rock and sink it when a rather more appropriate course of action would have been to nose up to the ship and tied up gently alongside. Ah well. I know exactly how I’m getting back.

Mr sea-cave is also suspiciously devoid of other ways out. Mad Elf has a go at kicking something off by setting fire to the ship to see what will happen, but pretty much all that happens is that we watch our one and only remaining way out of here burn for a bit and then get the idea that maybe we should put the fire out. There’s some arguing and some searching and some shark-baiting, but I’m too busy sitting on a ledge making up a song.

There once was an elf, a very fine elf
And a very fine elf was he,
He sailed on a ship, went on a trip
And now he’s at the bottom of the seaaaaa
Playing with a shark?
Oh what a lark!

There once was an elf, a very fine elf
And a very fine elf was he,
By the light of the moon, he found an underwater tomb,
And now he’s an elf zombieeeeee
Eaten by a ghoul!
Oh what a fool!

There once was an elf, a very fine elf
And a very fine elf was he,
He said he was a wizard, now his home’s a whale’s gizzard,
What a sorry end for a fine fairyyyyyy
Don’t have a moan,
Just should have stayed at home!

There. See. Much more useful. Mad Elf Monk and Wizard Daftboy certainly seem to think so.

Actually, doing nothing at all would usually be more useful than anything we do.

Eventually the tide goes out and we get to figure out where the pirates went. On account of certain things not being underwater any more.

NEXT WEEK: NPC JONES – AN ASIDE

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