Diamond Cascade: Onwards!

Apparently one of the elf-wizards set fire to the mummy while it was trying to get back into its tomb and it burned and then fell into the water. Apparently the other one got whacked while trying to dash in and steal the crown off its head. Apparently we now need a remove curse spell. See – this is what you get – take the mummy down, then steal its crown, you don’t get mummy rot. Try and nick it’s stuff while everyone else is trying to battle it, you do get mummy rot. Also, turns out that all companions within 30′ have to make a fortitude save not to be helpless with laughter for 1d6+2 rounds.

In the aftermath, as everyone struggled to get back across the water-filled crevasse, no one shifted themselves into an aquatic elf to dive into the murky depths and go stealing the mummy’s crown. Nothing like that happened at all. No one even thought of it. And if they did, it wasn’t me, because I was back inside the tomb looking to see if I’d missed any loot the first time round.

NEXT WEEK: IRONY DOES X3 ON A CRITICAL, RIGHT?

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